Work by Paulius Biesevicius.
Vehicle: my futuristic vehicle is a racing car. To make it a bit more interesting I decided to make wheels like spheres, that way even on a very high speed there will be minimum friction. The wheels will be very solid and do not force car to move. It will move from nuclear power, with couple of turbines in different places to control the alignment and direction of the car. Environment: my thoughts about future racing lap started from idea, that all roads have to be lifted much higher above the ground, to look more extreme. To close the top of the space (like in NY, you can hardly see the sky) I decided to make mushroom like buildings (initial idea, from one of syd's images). Latter added one more "donut" building to close space even more. The fans on the right add some more drama and dynamic to the image. The "infoPlane" in the middle is designed to inform about main events, it makes a particle line with info, and after some time it spreads leaving empty space. People: to look more alive and add more dynamic to the image I added some people. My first try looked to old style, so I took some ideas on clothing from Syd. Color and post: I had 3d render quite a long time ago, but my post also took quite some time (~2 weeks). That wasn't just going and developing the same image, but re rendering and starting everything from scratch for about 7 or more times :) My 3d render looked completely flat, so I added depth by tinting spaces, that way I didn't loose my detail in further objects (according to blurring). Frankly, later I was copying colors from one of syd's images and trying to apply them to my image. I guess that worked for environment but not so good for vehicle. Lately I adjusted colors of vehicle by adding some green to light areas, some more reflection, and that become some kind overall concerted for me.