hard
Work by Paulius Biesevicius.
The work was actually done as simple learning process. The initial model was made as a result of deepening knowledge in z-brush sculpting, then the skeleton texture - polypaint. After that I got to posing, that was quite interesting, done that in two programs. The low level detail model posed in 3dsmax, then high detail model adapted in 3d. The final model still rendered on low detail, with displacement and normal map.
The second image is a study of fumeFX, not quite satisfied with the result, would consider this as WIP, but still want to share progress.
The last image is just a test clay render, to better see the surface.